9.19 TFT Patch Notes (Update)

 9.19 TFT Patch Notes (Update)
Okunuyor 9.19 TFT Patch Notes (Update)

FUTURE CONTENTS

  • [NOT YET]

IN THE GAME

The following TFT changes are in the experimental stage, they are not certain to arrive.

Dragon

  • Magic resistance: 83% ⇒ 75%

CLASSES

Creature of Nothingness

  • 2 nothingness: One selected creature deals real damage.
  • 4 Nothingness: All nothingness creatures deal real damage.

UPDATED  Yordle

  • 3 Yordle: 25% chance of avoidance
  • 6 Yordle: 55% chance of avoidance
  • 9 Yordle: 85% probability of avoidance

CHAMPIONS

Kaisa

NEW  Kai’Sa

  • Class: Handle & Assassin
  • Region: Creature of Nothingness
  • Skill: Kai’Sa is thrown to the farthest opponent. It gains shield and plenty of attack speed after the throw.
  • Price: 5 Gold

Gnar

  • Mega Gnar: 300/600/900 ⇒ 250/450/650

Mordekaiser

  • Ability damage: 200/325/450 ⇒ 250/550/850

Sejuani

  • Talent stunning time: 2/4/6 seconds ⇒ 2.5 / 3.5 / 4.5 seconds

Swain

  • Ability damage: 50/100/150 ⇒ 40/80/120
  • Ability improvement: 40/70/100 ⇒ 30/60/90

THINGS

  • [NOT YET]

 

 

Breaking Information! Sadly, whereas being comfortable concerning the Sparring Gloves and the eight new mixed gadgets that it brings, Riot determined to attend till Patch 9.19 to really implement them into Teamfight Techniques. Keep tuned!

Tft 9.18

Unique Article

Patch 9.18 will definitely be a milestone within the Teamfight Techniques meta. Eight new gadgets are on account of be launched to the Convergence, whereas two of present gadgets might be modified. Additionally on this patch, Infinity Edge will get a brand new recipe, whereas Sword of the Divine is changed by the Final Whisper.

In the long run, the whole lot is the consequence of the implementation of a brand new element merchandise: the Sparring Gloves.

Fast Abstract

  • 1 new merchandise element
  • eight new gadgets produced from that element + Infinity Edge
  • Sword of the Divine eliminated
  • 2 new gadgets created from outdated Infinity Edge and Sword of the Divine recipes
  • 1 new consumable merchandise teased

Merchandise Modified

Since Infinity Edge has a brand new recipe and Sword of the Divine has been eliminated, two new gadgets have been added to exchange them:

Lord’s Edge

BF Sword + BF Sword

A champion holding Lord’s Edge cannot maintain different gadgets besides non permanent ones gained by this merchandise. Lord’s Edge can’t be given to a champion that already holds an merchandise. On takedown, acquire a BF Sword for the rest of the spherical.
For these doing the mathematics at house, sure a champion can maintain three Lord’s Edges by the top of the spherical.

Final Whisper

BF Sword + Recurve Bow

Assaults cannot miss (faraway from RFC btw) and deal True Harm equal to five% of the goal’s most well being.

Recipes

Mixed Merchandise Element Merchandise 1 Element Merchandise 2

Lord’s Edge

Final Whisper

One element merchandise to rule all of them…

Sparring Gloves

+10% Dodge probability
+10% Crit probability”

Mixed Gadgets

Thief’s Gloves

+20% Dodge Likelihood

+20% Crit. Likelihood

A champion holding Thief’s Gloves cannot maintain different gadgets besides non permanent ones gained by this merchandise. Thief’s Gloves can’t be given to a champion that already holds an merchandise. On spherical begin, acquire two non permanent gadgets. Their high quality relies in your participant degree.

Hand of Justice

+10% Dodge Likelihood

+10% Crit. Likelihood

+20 Mana

At the start of the planning section, the wearer randomly beneficial properties both 40% elevated injury or 40 life on hit till finish of spherical.

Arcane Gauntlet

+10% Dodge Likelihood

+10% Crit. Likelihood

+20 AP

Your talents can critically strike.

Quicksilver

+10% Dodge Likelihood

+10% Crit. Likelihood

+20 MR

Prevents the subsequent crowd management impact utilized to the wearer. Refreshes each 5 seconds.

Iceborn Gauntlet

+10% Dodge Likelihood

+10% Crit. Likelihood

+20 Armor

On dodge, create an expandable 30% assault pace sluggish zone.

Backhand

+10% Dodge Likelihood

+10% Crit. Likelihood

+200 HP

The wearer begins fight with a spell defend. Stun the enemy that breaks the defend for a very long time.

Repeating Crossbow

+10% Dodge Likelihood

+10% Crit. Likelihood

+20% Assault Pace

When the wearer dies, Repeating Crossbow passes to a brand new ally and so they acquire an extra 20% Crit probability and 20% Assault Pace. This stacks with every go of the merchandise.

Mittens

+20% Dodge Likelihood

+20% Crit. Likelihood

Wearer can be a Yordle.

Recipes

Mixed Merchandise Element Merchandise 1 Element Merchandise 2

Thief’s Gloves

Hand of Justice

Infinity Edge

Arcane Gauntlet

Quicksilver

Iceborn Gauntlet

Backhand

Repeating Crossbow

Mittens

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